Now that's a tricky one, I have just looked at retroarch and yes c buttons are mapped to right stick by default or on the four face buttons via another button to toggle. Why doesn't RA have a auto-config method that prompts you to select each button relative to the NATIVE controller instead of the Retropad? If I use a standalone N64 emulator outside of RA, then I can just map buttons by pressing buttons and everything works as expected, but then I lose out on many of the RA core options for display and audio settings. Either that or my small brain can't process the two abstraction layers to get it working right. The N64 configuration in RA (GlupeN64 and MupeN64) on the other hand wants to combine C-buttons and one of the analog sticks and does not work well with this controller. It still required a 2-step abstraction conversion to get the 元/L2 buttons to the Z/C positions. I have successfully remapped the RA core GenesisPlusGX into having the proper 6-button layout, so now I can kick major butt in Streets of Rage 3 using combos. With this controller I can - theoretically: The same is true with many arcade fighting games. I really struggle to play N64 games and Genesis games with only four face buttons and two buttons mapped to triggers/bumpers, I just can't do it. A big part of emulation for me is muscle memory. The simple reason that I bought this was to emulate every controller - one-size fits all, basically. It has 16 buttons - most importantly it has SIX face buttons instead of the four that the RA Retropad abstraction layer is designed for. OK so the second part of my issue comes down to this new controller that I bought. Thanks had totally forgotten to remap controls via the Quick Menu instead of the primary input menu, so that explains the control remapping issues I was having. Hope that helps, here are some screenshots. This will save controls for that core only and auto load when you start that core in future. Then scroll down to controls and set your controls how you like them, then scroll up to save core remap file. To set controls per core you will need to load the core with a game, then go to the quick menu with the guide button or f1 on the keyboard. How does one create separate config files for each controller and core that load appropriately and don't get overwritten? There also seems to be some issue with the config files for each core saving with the wrong core somehow and all controls just get worse every time I try to fix it. The new controller is amazing in the limited testing I've had with it, but the retropad configuration won't let me utilize it properly. I made the mistake of replacing my Xbox 360 controller with a new 16-button controller and RA exploded and wants to eat my soul. We take videogame preservation seriously and want to ensure you can run your originally bought content on modern day PCs.Sorry to necro my own thread, but I'm going to lose my mind if Retroarch keeps messing with me. In addition to this, you will soon be able to run original game discs (CDs) from RetroArch. Settings are also unified so configuration is done once and for all. While it can do many things besides this, it is most widely known for enabling you to run classic games on a wide range of computers and consoles through a slick graphical interface. RetroArch is an open source and cross platform frontend/framework for emulators, game engines, video games, media players and other applications.
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